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GStreamer Bad Plugins 1.0 Library Reference Manual | ![]() |
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Top | Description |
void (*GLCB) (gint Param1
,gint Param2
,guint Param3
,gpointer stuff
); void (*GLCB_V2) (gpointer stuff
); gboolean (*CDCB) (GLuint texture
,GLuint width
,GLuint height
,gpointer data
); enum GstGLDisplayProjection; gboolean gst_gl_ensure_display (gpointer element
,GstGLDisplay **display_ptr
); gboolean gst_gl_handle_set_context (GstElement *element
,GstContext *context
,GstGLDisplay **display
); gboolean gst_gl_handle_context_query (GstElement *element
,GstQuery *query
,GstGLDisplay **display
); void gst_gl_context_gen_texture (GstGLContext *context
,GLuint *pTexture
,GstVideoFormat v_format
,GLint width
,GLint height
); void gst_gl_context_del_texture (GstGLContext *context
,GLuint *pTexture
); gboolean gst_gl_context_gen_fbo (GstGLContext *context
,gint width
,gint height
,GLuint *fbo
,GLuint *depthbuffer
); void gst_gl_context_del_fbo (GstGLContext *context
,GLuint fbo
,GLuint depth_buffer
); gboolean gst_gl_context_use_fbo (GstGLContext *context
,gint texture_fbo_width
,gint texture_fbo_height
,GLuint fbo
,GLuint depth_buffer
,GLuint texture_fbo
,GLCB cb
,gint input_texture_width
,gint input_texture_height
,GLuint input_texture
,gdouble proj_param1
,gdouble proj_param2
,gdouble proj_param3
,gdouble proj_param4
,GstGLDisplayProjection projection
,gpointer stuff
); gboolean gst_gl_context_use_fbo_v2 (GstGLContext *context
,gint texture_fbo_width
,gint texture_fbo_height
,GLuint fbo
,GLuint depth_buffer
,GLuint texture_fbo
,GLCB_V2 cb
,gpointer stuff
); gboolean gst_gl_context_gen_shader (GstGLContext *context
,const gchar *shader_vertex_source
,const gchar *shader_fragment_source
,GstGLShader **shader
); void gst_gl_context_del_shader (GstGLContext *context
,GstGLShader *shader
); gboolean gst_gl_context_check_framebuffer_status (GstGLContext *context
); void gst_gl_context_set_error (GstGLContext *context
,const char *format
,...
); gchar * gst_gl_context_get_error (void
); void gst_gl_context_clear_shader (GstGLContext *context
); void gst_gl_generate_texture_full (GstGLContext *context
,const GstVideoInfo *info
,const guint comp
,gint stride[]
,gsize offset[]
,gsize size[]
,GLuint *pTexture
);
void (*GLCB) (gint Param1
,gint Param2
,guint Param3
,gpointer stuff
);
callback definition for operating on textures
|
the width |
|
the height |
|
texture |
|
user data |
void (*GLCB_V2) (gpointer stuff
);
callback definition for operating through a Framebuffer object
|
user data |
gboolean (*CDCB) (GLuint texture
,GLuint width
,GLuint height
,gpointer data
);
client draw callback
|
texture to draw |
|
new width |
|
new height: |
|
user data |
typedef enum { GST_GL_DISPLAY_PROJECTION_ORTHO2D, GST_GL_DISPLAY_PROJECTION_PERSPECTIVE } GstGLDisplayProjection;
gboolean gst_gl_ensure_display (gpointer element
,GstGLDisplay **display_ptr
);
gboolean gst_gl_handle_set_context (GstElement *element
,GstContext *context
,GstGLDisplay **display
);
gboolean gst_gl_handle_context_query (GstElement *element
,GstQuery *query
,GstGLDisplay **display
);
void gst_gl_context_gen_texture (GstGLContext *context
,GLuint *pTexture
,GstVideoFormat v_format
,GLint width
,GLint height
);
void gst_gl_context_del_texture (GstGLContext *context
,GLuint *pTexture
);
gboolean gst_gl_context_gen_fbo (GstGLContext *context
,gint width
,gint height
,GLuint *fbo
,GLuint *depthbuffer
);
void gst_gl_context_del_fbo (GstGLContext *context
,GLuint fbo
,GLuint depth_buffer
);
gboolean gst_gl_context_use_fbo (GstGLContext *context
,gint texture_fbo_width
,gint texture_fbo_height
,GLuint fbo
,GLuint depth_buffer
,GLuint texture_fbo
,GLCB cb
,gint input_texture_width
,gint input_texture_height
,GLuint input_texture
,gdouble proj_param1
,gdouble proj_param2
,gdouble proj_param3
,gdouble proj_param4
,GstGLDisplayProjection projection
,gpointer stuff
);
gboolean gst_gl_context_use_fbo_v2 (GstGLContext *context
,gint texture_fbo_width
,gint texture_fbo_height
,GLuint fbo
,GLuint depth_buffer
,GLuint texture_fbo
,GLCB_V2 cb
,gpointer stuff
);
gboolean gst_gl_context_gen_shader (GstGLContext *context
,const gchar *shader_vertex_source
,const gchar *shader_fragment_source
,GstGLShader **shader
);
void gst_gl_context_del_shader (GstGLContext *context
,GstGLShader *shader
);
gboolean gst_gl_context_check_framebuffer_status
(GstGLContext *context
);
void gst_gl_context_set_error (GstGLContext *context
,const char *format
,...
);
void gst_gl_generate_texture_full (GstGLContext *context
,const GstVideoInfo *info
,const guint comp
,gint stride[]
,gsize offset[]
,gsize size[]
,GLuint *pTexture
);